

Enjoying the city – an open world driving gameĬar racing games typically were about driving on a prescribed track. When it came to their fifth release, series producer and developer Andy Ward wanted to shake things up a bit and move into an open world environment Burnout Paradise was born.
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This led to major series developments such as ‘crash mode’, where you drove your car into a junction attempting to cause as much damage a possible, and ‘road rage’, where smashing other vehicles off the road is the only way to win. As the series developed, more and more was put into modes where hammering your car through traffic causing as much destruction as possible were just a little more important than simply getting to the finish line first (though that was also pretty much key). Burnout was already an established series for Criterion when the PS3 and Xbox 360 came looming on the horizon and, while they didn’t dominate the racing genre in the early 2000s, there were definitely a lot of fans.Īs a series, Burnout was gaining attention for its focus on fun driving over the more simulation-type games like Gran Turismo.
