

Stunning both Plumes and Eruption will result in resistance to stun and a party wipe when later eruptions go off. Setup & Strategy You will want a Paladin (or Warrior) as your main tank and like on Chimera have a second Paladin on stun duty to try to stop eruption, but not plumes.

Infernal Nails: Four nails tied to Hellfires total damage.Radiant Plume: Fire based battlefield AoE.Eruption: Targeted fire based AoE attack.Vulcan Burst: Proximity AoE knockback attack.Flame Breath: Fire based frontal cone attack.

Several times during the battle the Hydra will move to the center of the arena and use an ability called Fear Itself which is a massive AoE from all three heads, to avoid this everyone (even the tanks) should immediately gather right behind Hydra to avoid the attack. Once the wyvern is dead move back to Hydra. The wyvern will cast "Bravery" on the Hydra granting it increased damage. Damage dealing classes will DPS as usual and healing classes will heal as usual.Ī wyvern will eventually join the battle, when it does all damage dealing classes will need to focus and kill it immediately. Since the ability Trivarium can not be avoided this allows the overall damage of the ability to be mitigated more so than it normally would.

Damage dealing classes will DPS as usual and healing classes will heal as usual.ĭual Tank Method - This simply requires two tanks to tank the Hydra straight on avoiding breath damage. This causes the Hydra to spin in circles and makes it easy for a single tank to avoid "Trivarium". Setup & Strategy Single Tank Method - This strategy requires a single Paladin or Warrior to move the Hydra as close to an outside wall as possible and run circles around him. After the orb stops, the player needs to run. Once the orb is within a few meters, it will stop moving and explode 2 seconds later. The player needs to move away from the party and wait. This means a large purple orb will be coming their way. Players need to pay attention if they have a target indicator flash on their character. There is no warning upon casting like the Chimera in Cutter's Cry. One often confusing mechanic is Chaotic Chorus. Even without being empowered, these abilities can devastate a party. If the lion's eyes are red, then Lion's Voice will do massive damage, most likely instantly killing even the main tank. If the ram's eyes are bright blue, Ram's Voice will wipe the party. If the dragon's eyes are bright violet, then Dragon's Voice will hit even at melee range, and for increased damage. The D'horme Chimera can empower its voices, and this can be determined by the glow of the eyes on its heads. It is imperative to stun and silence the Chimera's Voice abilities at all times.
